Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Marie-Laure Ryan
Narrative.as.Virtual.Reality.2.Revisiting.Immersion.and.Interactivity.in.Literature.and.Electronic.Media.pdf
ISBN: 9781421417974 | 304 pages | 8 Mb
Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media Marie-Laure Ryan
Publisher: Johns Hopkins University Press
Immersion and Interactivity in Literature and Electronic Media. Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media RYAN, Marie-Laure. Narrative as Virtual Reality II: Revisiting Immersion and Interactivity. Suck: Worst-Case Scenarios in Media, Culture, Advertising, and the Internet. Narrative as Virtual Reality 2 Revisiting Immersion and Interactivity in Literature and Electronic Media QTY: Add books to the list. Hyperfiction “provides a significant new perspective on narrative techniques 2 MIALL, David S./KUIKEN, Don. Reading electronic literature have been subject of the theoretical works (D. Universe (Narrative as Virtual Reality. Postsecondary Play The Role of Games and Social Media in Higher Education. Immersion and Interactivity in Literature and Electronic. The Gutenberg Elegies : The Fate of Reading in an Electronic Age. Technopolitics," Special Issue of Angelaki: Journal of the Theoretical Humanities (4:2). The books on this page to list.
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